//this is my new preloading method
preloadImages =
{
	  count: 0, /* keep track of the number of images */
	  loaded: 0, /* keeps track of how many images have loaded */
	  onComplete: function(){}, /* fires when all images have finished loadng */
	  onLoaded: function(){}, /* fires when an image finishes loading */
	  loaded_image: "", /* access what has just been loaded */
	  images: [], /* keeps an array of images that are loaded */
	  incoming:[], /* this is for the process queue. */
	/* this will pass the list of images to the loader */
	  queue_images: function(images)
	{
	// make sure to reset the counters
	this.loaded = 0;
	
	// reset the images array also
	this.images = [];
	
	// record the number of images
	this.count = images.length;
	
	// store the image names
	this.incoming = images;
	
	// start processing the images one by one
	this.process_queue();
	},
	process_queue: function()
	{
	// pull the next image off the top and load it
	this.load_image(this.incoming.shift());
	},
	/* this will load the images through the browser */
	load_image: function(image)
	{
	var this_ref = this;
	var preload_image = new Image();
	
	preload_image.onload = function()
	{
	// store the loaded image so we can access the new info
	this_ref.loaded_image = preload_image;
	
	// push images onto the stack
	this_ref.images.push(preload_image);
	
	// note that the image loaded
	this_ref.loaded +=1;
	
	// fire the onloaded
	(this_ref.onLoaded)();
	
	// if all images have been loaded launch the call back
	if(this_ref.count == this_ref.loaded)
	{
	(this_ref.onComplete)();
	}
	// load the next image
	else
	{
	this_ref.process_queue();
	}
	};
	
	preload_image.src = image;
	}
};
